Physic problem
I have a drageable actor Just like tshirtbooth did on this video 
The only difference is that the other objects in the scene are movable (in the tshirtbooth video they are not) and when the actor collide with them they go away.
I need them not to move when i m dragging the actor, they can only interact with the object after i release it
There are many drageable actor on the scene so i need something to make the objects not affected by collisions from the object i m dragging, and only from it , but at the same time it has to collide with it
any ideas?

The only difference is that the other objects in the scene are movable (in the tshirtbooth video they are not) and when the actor collide with them they go away.
I need them not to move when i m dragging the actor, they can only interact with the object after i release it
There are many drageable actor on the scene so i need something to make the objects not affected by collisions from the object i m dragging, and only from it , but at the same time it has to collide with it
any ideas?
Comments
Make a global boolean attribute called "Dragging" (or something similar)
Then inside each actor that you can drag (pink one in the above video) around add a rule that says:
When touch is pressed, change game.Dragging to true
When touch is released, change game.Dragging to false
This way you'll know when the actor is being dragged.
Then in the other actors that you want to collide with (white ones in the above video)
Add 2 real attributes called "PosX" & "PosY"
Add Change Attribute self.PosX to self.position.x
Add Change Attribute self.PosY to self.position.y
This will register the X & Y of the actor as soon as it loads.
Then add a rule that says: (still in the white actors)
When game.Dragging = true
Constrain Attribute self.position.x to self.PosX
Constrain Attribute self.position.y to self.PosY
This way when your drag the pink actor around, Draging = true, and therefore the white actors X & Y positions are constrained to the spot, i.e can't move.
I hope this helps, I haven't had a chance to try it out, but give it a go.
Oh, also, if you want to be able to drag the white actors around as well as have them stay still when dragging the pink into them, you may have to change
the:
Add Change Attribute self.PosX to self.position.x
Add Change Attribute self.PosY to self.position.y
to
Add CONSTRAIN Attribute self.PosX to self.position.x
Add CONSTRAIN Attribute self.PosY to self.position.y
that way the PosX & PosY attributes you made are constantly updated to the actors current position.
Cheers
Battleduck
i uploaded the gameproj
http://www.mediafire.com/?mt6lyftlfmn53cy