Am I out of total allowable scenes?
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Hi all,
up to a point in my game where I do not seem to be able to move to another scene. No matter what syntax I put in my button - the game wont go to the next scene? If I put other functions in the button (add 1 to the count) I can see the count going up and up with every click, but it still wont change scenes?
I'm going totally crazy with this one....
Sam
up to a point in my game where I do not seem to be able to move to another scene. No matter what syntax I put in my button - the game wont go to the next scene? If I put other functions in the button (add 1 to the count) I can see the count going up and up with every click, but it still wont change scenes?
I'm going totally crazy with this one....
Sam
Comments
Edit: Have you something like:
Change Attribute: when Count = 1
Change Scene 1
Change Attribute: when Count = 2
Change Scene 2
etc; ?
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http://davidgriffinapps.co.uk/
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I just cant get it to respond... The only thing I can think is that there is a conflict somewhere telling it to go to two different scenes, but its an incredibly basic part of my project that just doesn't seem to function!
Would be incredibly appreciative of any advice/suggestions as I'm about to start pulling hair!!!
Sam
Firstly, 26 scenes is perfectly acceptable so there's no worries about moving from scene to scene, no matter how often.
Now you say you've an attribute called Count and when Count is a certain number, then go to a certain scene, yes? So what do your Rules look like where you're using this attribute and Change Scene behavior? (I don't mean a screen grab, just written down will do!)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
OK, will use some basic code-english to explain what I am doing. I have an actor called touch. Inside touch, there is a rule which says when actor receives touch do the following:
Then I have three rules. One checks two different counts. If those counts are correct, it changes scene and adds a number to the count. (This one works fine.)
The next rule checks for the same two counts again (one with a higher value than previously) and then has a list of rules inside of it (checks to make sure your rider number was one of the winners - IE, you won one of the races)
Inside that - it has a scene change. That rule has an "otherwise" which also changes scene.
Basically, its a drag racing game. If you qualify, this screen shows who is racing who in round one. Then, after round one - it shows who won each of the four races. If your won, you should move onto the next round. If you lost, you should go back to your headquarters. My scene is doing neither....
I have put some temporary test tags on the scene to ensure all values are what they should be to meet the criteria (which they are). Yet my "touch" actor does nothing....
Was that able to be followed?? I can give a screen dump if need be?
Sam
sure - here is a shot of the lower half of the rule (can get the higher section if need be):
Also - if the "winner" tags were not right, it still should change scene yeah? Should change to one scene or the other?
Sam
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
thanks for the response. That was initially how I had it, but just changed it to try and get it to do something (I have had a horrid time dealing with the operational logic - or lack of... in GS). But did just try putting that back in case it was still the issue.... No luck.
Just for a laugh, I made a new actor with the following rule in it only:
Even this did not work..... Surely this is telling us something? There must be something MAJOR wrong?
Sam
Sam
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
created a new scene, changed this new button to point to that. Still didn't work.... I did try running the game again though and trying that button at the stage where my real button (with the logic above) does work (with certain counts etc.) and it did work.
Is it safe to say that there is something on this form or in the game that is taking over from this scene?
Sam
Sam
I guess you've tried quitting the gamefile and opening it up again, trying again...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Something must be happening for the game to "freeze" at this stage. At least now I know its not an issue with my rules, but something up with the game/scene at this point.
Really does seem as if I am out of scene changes?!
Sam
Your game.run attribute might need a cap, so
Rule: when game.run < 7 (for instance)
Change attribute game.run to game.run + 1
just a thought.... now definitely goodnight all!!
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
GS Staff - can you suggest anything?
Sam
Now here is the seeding page after round one has completed, this shows who won round one and their associated opponents for the semi final. This is where neither button responds:
Help?!?!
Sam
Sam
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I am 94% certain it is a loop somewhere when run = 6 that is stopping it from progressing
Sam
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http://davidgriffinapps.co.uk/
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I did have a fair number of attributes showing on screen, but eventually found the issue. There was a couple of rules in the background of the scene that were performing tests when "run" = 6. This seemed to have consumed all activity and couldn't be over ruled by clicking on another button.
All sorted now, I may start re-growing hair again!!!
Thank you all for your helpful suggestions, another perspective was all I needed to help work out the issue.
Regards,
Sam
-Jake
link: http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GS_Merger.html