Can I make something break if hit hard/fast enough?
StormyStudio
United KingdomMember Posts: 3,989
Is it possible to make an actor destroy after colliding at a certain strength,
A simple version of what I want:
A block falls onto the ground, if it has fallen far enough, it should speed up. If it is travelling a certain speed when it hits the ground it smashes (plays smashing animation).
Would of thought it is possible using velocity or something.
I just can't quite get my head around it to make it work?
A simple version of what I want:
A block falls onto the ground, if it has fallen far enough, it should speed up. If it is travelling a certain speed when it hits the ground it smashes (plays smashing animation).
Would of thought it is possible using velocity or something.
I just can't quite get my head around it to make it work?
Comments
So you could have a Rule like this:
Rule
All
When Actor collides with Ground
When self.Linear.Y < -100(or whatever)
Do something...
I haven't tested it, but that SHOULD work.