Okay two questions...
So in this video:
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I would like to know, if anyone does know, how Okimoki created the jet pack effect and for the gun. Because on my gun it never quite looks like it is actually shooting or coming out of the gun and his bullets curve as he moves whereas mine stay on a straight line which looks quite bad,
Hope you can help

I would like to know, if anyone does know, how Okimoki created the jet pack effect and for the gun. Because on my gun it never quite looks like it is actually shooting or coming out of the gun and his bullets curve as he moves whereas mine stay on a straight line which looks quite bad,
Hope you can help

Comments
As for the bullets, experiment with move to mouse/touch position x and y or interpolating to mouse/touch position x and y.
Hope that gets you going and helps a little.
Cheers
When up/thrust is active
Particles behaviour and again the x and y will be offset.
So select self.positionX +/- the offset to move it from the centre of the actor to the correct lace on the jetpack. Then do the same with the Y
@beefy_clyro so he would have had a small picture and it would be used as a particle underneath?
They are set to change to a smaller size the longer they are spawned, so it gives it that pointy effect.
To see your RAM usage, you need to be testing on a device.