"stop" command
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Is there a way to stop a " move to"
I created an actor that move towards another. But put an object between them. Is there a way this moving actor on collision stop ... Sidestep. Then re move to its original destination?
I created an actor that move towards another. But put an object between them. Is there a way this moving actor on collision stop ... Sidestep. Then re move to its original destination?
Comments
So in your move to rule, when game.block = false
it will move to the particular point you specified.
However create another the rule that when this actor collides with the object that blocks it, change game.block to true.
try it.