How to reset or stop timer based on attribute

poopdecksweeperpoopdecksweeper Member Posts: 180
edited January 2012 in Working with GS (Mac)
How do I stop my timer from counting all the way down to zero once I achieve my goal.
I know that this seems elementary, but for some reason I can't reason the logic out in my mind.


if: Attribute - balls hit = 150
then: change attribute: count.timer to count.timer+0

Is that logic ok? Any other suggestions would be nice. Thanks.

Comments

  • CloudsClouds Member Posts: 1,599
    edited January 2012
    ...
  • CloudsClouds Member Posts: 1,599
    edited January 2012
    Make the time count down on the following condition:

    If ball hits are less than 150 then decrease the clock by (minus 1) every 1 second (or whatever you want).

    When balls hits reach 150 then the count down will stop.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    That worked thanks Tynan. Now I just have to go through the entire game and change each actor....damn. haha
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