How to reset or stop timer based on attribute
How do I stop my timer from counting all the way down to zero once I achieve my goal.
I know that this seems elementary, but for some reason I can't reason the logic out in my mind.
if: Attribute - balls hit = 150
then: change attribute: count.timer to count.timer+0
Is that logic ok? Any other suggestions would be nice. Thanks.
I know that this seems elementary, but for some reason I can't reason the logic out in my mind.
if: Attribute - balls hit = 150
then: change attribute: count.timer to count.timer+0
Is that logic ok? Any other suggestions would be nice. Thanks.
Comments
If ball hits are less than 150 then decrease the clock by (minus 1) every 1 second (or whatever you want).
When balls hits reach 150 then the count down will stop.