Elerium 115 - Game under development
Toby
Member Posts: 478
Working on my 1st game using the GameSalad Engine - Elerium 115.
GameSalad..... awesome development app. I can actually build games for the iphone with this thing. The Apple iPhone SDK is just spooky black magic to me. You would think a company like Apple who prides itself on usability and ease of use would make something like GameSalad really! Great tool guys.
I'll post a teaser in the next few hours / days as the project develops.
If you are wondering about the title, Elerium 115 is an undiscovered, very heavy alien periodic table element.
True story, they just have not managed to find/make it yet but they know it's there.
Toby
GameSalad..... awesome development app. I can actually build games for the iphone with this thing. The Apple iPhone SDK is just spooky black magic to me. You would think a company like Apple who prides itself on usability and ease of use would make something like GameSalad really! Great tool guys.
I'll post a teaser in the next few hours / days as the project develops.
If you are wondering about the title, Elerium 115 is an undiscovered, very heavy alien periodic table element.
True story, they just have not managed to find/make it yet but they know it's there.
Toby
Comments
Erghhhh.....
http://gamesalad.com/game/play/8225
Please let me know what you think, even if it's just the intro teaser, there is more to this game I promise.
Toby
Let's play the first level )
This is a (arm7) iPhone 3GS / newest iPod Touch / (A8) iPad game only, sorry 3G owners... it would just not run fast enough to play on the arm6 processor.
Proud to announce the game is here: Finally!
http://itunes.apple.com/app/elerium115/id358716680?mt=8
Promo codes to follow shortly!
No matter, after many weeks of waiting (Months actually) it's up!
Need to insert the required 'UIRequiredDeviceCapabilities' and 'key' in the info.plist file.
I ended up choosing 'magnetometer' as my key.
I had to get the help of the guys at Gendai to give me the ability to modify this key by providing an xcode project file that i could build from within Xcode instead of uploading the file to Gamesalad servers.
I tried modifying the info.plist file within the compiled binary app from Gamesalad servers but this just resulted in a check / error at upload to Apple.
You will need to talk to the support guys at Gendai...if you have a pro account! if not..... you might be stuck.
I imagine Gendai will build a targeting feature within GS in the future to cater for iPad (A8) 3GS (A7) and 3G (A6) specific builds.
And devs...hint, hint, hint from Toby's post above! :-)
I mentioned this in the other thread, but I think both of your games (elerium 115 and Star Keep) would do much better on the iPod Touch 2nd Generation. More kids have iPods, since there's no monthly phone contract, and they say that most game sales actually come from iPod users, not iPhone.
By targeting the magnetometer (compass) in the 3GS, you are blocking ALL iPod Touch users from getting your games, as well as every iPhone except the 3GS, since only the 3GS iPhone has a compass.
I realize this was what was finally necessary to get it approved, it is just a shame.
In the future, hopefully this will be less of an issue as the processors keep getting better.