Actor not behaving the same after moving?

NtGNtG Member Posts: 103
edited January 2012 in Working with GS (Mac)
I have an actor that is sort of like a button in that when you press it something within the game happens, but for some reason if I change its location within the scene it stops working. Also, I have duplicates of this same button in the scene and they do not work unless the first one i made is pressed first. Once the first one is pressed then all of the other ones begin to work and this is not intended. Has anyone ever had this problem before?

and as another note, if i try to delete all of the instances of that actor within the scene and put a new one in it just doesn't work at all.

Comments

  • NtGNtG Member Posts: 103
    nevermind, i figured it out. :)
  • MotherHooseMotherHoose Member Posts: 2,456
    edited January 2012
    what Attribute are you having the 1st button change ???

    would suggest:
    - a gameAttribute Index type: button#

    on button prototype an actorAttribute Index type: my# … set the values in the actorInstances
    Rule: when
    Event: touch is pressed
    --changeAttribute: button# To: self.my#

    on your active actors that you want to respond to the buttons
    Rule: when
    Attribute: game.button # = 1
    --do this;

    Rule: when
    Attribute: game.button # = 2
    --do that;

    etc.

    @};- MH

    EDIT: well tell us what caused the problem (how you figured it out) … so we can avoid the mistakes!
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