Performance / FPS

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
So OK, I loaded up my game in the iPhone viewer... cool! :)

I see another window that shows performance...

It's between 20-40 FPS... but what does that mean? 20-40 FPS on my Mac Mini or is it simulating the performance of an iPhone?

I'm wondering if I should publish my app for older iPhones. The memory usage seems in range...

Images 3.8 MB
Sounds 18.5 MB
Game Engine 11.0 MB
Other 30.5 MB (What is this?!)
Total 63.8 MB

Comments

  • rebumprebump Member Posts: 1,058
    I believe that is the frames per second sampling from the device itself. When I compare those numbers between my various generation devices, the older devices do yield less FPS so I am pretty darn sure it is (nearly) actual device FPS.

    I'm guessing other encompasses music as my sounds entry seems to mate up with my sounds not including my music file but I could be wrong. I'm guessing it also encompasses your actors, levels/scenes, etc. The "game engine" is the underlying GS engine that runs your app...that value always appears to be about the same value.
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