Fixed Rotation check or unchecked BEST for processor?

BrackAttackBrackAttack Member Posts: 22
edited January 2012 in Working with GS (Mac)
I noticed the Fixed rotation is unchecked by default. Leave it unchecked for less processor/ram use or check it. Which is less usage? Thanks!

Comments

  • POMPOM Member Posts: 2,599
    edited January 2012
    Fixed rotation is for when your actor is colliding with other actor , he's rotation will remain the same upon colliding .
    If you uncheck it (its unchecked by default for no specific reason) then your actor will start spinning when it hits (colliding) with different actors (imitating a "real world" physical collision).

    You don't have to worry about the CPU/RAM usage for this , its the same if you check it or uncheck it .

    Cheers
    Roy.
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