interpolate tip needed, ignores bounceable objects
I need my main actor to chase a moving target, but I also need the 'move to' behavior to be interrupted under certain conditions. I switched to interpolate x,y but the actor ignores bounceable objects, passing through walls and such to get to its target. What could I do better?
Comments
changeAttribute: self.Motion.Linear Velocity.X To: 100
changeAttribute: self.Motion.Linear Velocity.Y To: 100
the Motion attribute will accept collision events/ other events
then you can changeAttribute self.Motion.Linear Velocity.X To: 0
@};- MH