Decrease timer value

ForteForte Member, PRO Posts: 297
edited November -1 in Working with GS (Mac)
Hi everyone,

I want to have zombies spawning around the map, but I want my timer rule, which says every 3 seconds, spawn "Zombie" actor. Can i have that every minute or when a attribute gets to a certain value, it decreases wait time?

Do you understand? If not then tell me and I will make an example.

Cheers, Dragokillz

Comments

  • ForteForte Member, PRO Posts: 297
    Ok, thanks T-Shirtbooth.
  • KnolabKnolab Member Posts: 5
    T-Shirtbooth

    I have used this method but instead of using it to spawn an actor at intervals of decreasing amounts of time, I have tried to use it to change an attribute (create a random number). However, whatever I do, the value within the second timer will NOT decrease i.e. it keeps the original value. Here's an example:-

    Timer1 - Every 5 seconds
    GameTimer=GamerTimer-5

    Timer2 - Every GamerTimer
    Change Attribute RandomNumber to random(1,5)

    If I set the initial value of GameTimer to 20 seconds, even though it should be decreasing (due to Timer1) Timer 2 will only change the random number every 20 seconds ad-infinitum.

    Any ideas? I'd really appreciate the input because it's driving me crazy and my game cannot continue without it. Is it a GS issue?

    Many thanks
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