I'm having a heck of a time figuring out how to duplicate this kinetic motion (youtube link). Nothing fancy, I'm using two basic actor blocks and playing around with the physics, trying different constraints. But can't quite get it. Any ideas?!! xoxo
Comments
http://www.mediafire.com/?twfefu78jl75ebh
My guess is that it will be much better to wait for GameSalad to implement a version of joints.
Hope this helps!
RThurman