Rotation quiver and uncontrolled rotation.
zincotroid
Member Posts: 6
I have a group of actors fixed at the bottom of the screen that rotate to follow a target actor using constrained game attributes to track it's X and Y. The target actor is controlled by the accelerometer, but the problem happens in the preview using keys as well.
It seems that when the target gets directly above one of the rotating actors it quivers. Like it can't decide which side of 90 degrees it needs to be on.
Another problem which seems to be related(?). if I allow the target to come to rest at the top of the screen the rotating actors at the bottom begin to spin until I move. Then it has to rotate until it's facing the target and it begins to follow again.
Any Ideas?
It seems that when the target gets directly above one of the rotating actors it quivers. Like it can't decide which side of 90 degrees it needs to be on.
Another problem which seems to be related(?). if I allow the target to come to rest at the top of the screen the rotating actors at the bottom begin to spin until I move. Then it has to rotate until it's facing the target and it begins to follow again.
Any Ideas?
Comments
Thanks for the suggestion, could you give me an example of how I would do that?
There was another instance where it didn't. For that, I stumbled onto a fix: I deleted the jittery actor and copied one of the other actors over to recreate the jittery actor and it solved it. So it may be some sort of bug too.
Ahhhh, the fun of GS beta! :-)
I've had to be away from the game for a while, but now that I'm back I'll give this a try!