Can tables be called with text attribute instead of selecting from list within rule?

GLGAMESGLGAMES SingaporeMember Posts: 988
edited January 2012 in Working with GS (Mac)
I'm trying to switch tables within the game but i cannot seem to get the table loaded ???

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    What do you mean by call?

    You can put the attribute inside the tablecellvaule thing
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    I want to load the table using a text attribute as the 'table' in this (table,row,col) rule.
    But it doesn't seem to work, i nd that to function so i can change table with text attribute change.
  • MotherHooseMotherHoose Member Posts: 2,456
    edited January 2012
    nope! couldn't get that to work :P
    we do NOT have the ability to define an attribute type 'Table'
    a Table in an expression has to be selected as an tableEntity
    it is a game Attribute

    :(( wish they had put tables in as a separate expresionEditor section as Game; Devices …this Actor
    and, in your projects' Content they are in a separate Folder … have: Name: and id:
    but, not listed in the Assets

    confident that tables will become accessible by calls; and have write functionality

    @};- MH
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    sigh, thats the problem then... now trying to squeeze all maps into one big table :P
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