Roar Engine

forscienCeforscienCe Member Posts: 5
edited January 2012 in Working with GS (Mac)
I think this should be top of the list. check it out http://roarengine.com/. This will really complete GameSalad. Even support for XML files would do the trick. I want to create a Mobile MMO soon. And Corona seems to be the only way to do this.

Comments

  • EinsteinAppsEinsteinApps Member Posts: 81
    Wow looks really impressive!
  • MotherHooseMotherHoose Member Posts: 2,456
    edited January 2012
    please check the pricing … when you average 100 players a day this will cost you $6.00/day
    my take: it's sorta like paying about $2,200.00/year for players that play your game for free!
    and, think that if player just opens and closes your game, they are added to your playerCount
    and, wonder if company has a bot to do this for them???

    I take issue with their use of "Engine" in that name … it is more like javaScripts/jars than an actual hardcoded engine … in their view: even html5 is an engine.
    aha, their idea of a "Tour" is a link to 1 static web page with two sign-up links … :-q

    and, statements like this: " For $125,000 per game, Roar Engine can be yours outright. This fee includes 1 year of unlimited… Hosting charges are all you pay on top of this one-off fee. "
    just get me =))

    sure you can have iAP … but, no guarantee that will make you any money
    as most online players are looking to play without any pay

    GameSalad already offers us a way to give players an online experience of our games … GameSalad Arcade
    plus the link to place the game and gamePlay on our own websites.
    i.e. they stream the game to our site.

    with corona you are going to need a server to do that … and unless you build your own … you will have to pay especially for bandwidth

    @};- MH
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited March 2012
    You certainly know your stuff, MH. :-)

    P.S your ROFLOL emoticon you use ........ =)) ........ just gets me =)) !

    P.P.S I wonder what a regiment on laughing gas would look like?

    =))

    ----------------------------------------------
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    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • Benjamin_m5Benjamin_m5 Member Posts: 646
    edited January 2012
    @gyroscope LOL =))
    ---
    Benjamin
  • calvin9403calvin9403 Member Posts: 3,186
    =)) =))

    Lol gyro
  • EinsteinAppsEinsteinApps Member Posts: 81
    Yeah the pricing seems very fishy haha!
  • digimonkdigimonk Member Posts: 1
    We've been hard at work building our new product: roar.io, virtual goods + mechanics. And we have a new pricing model that should be more palatable for smaller/indie developers:

    roar.io is FREE to use.

    Only once roar.io starts making money for you, we will invoice you for 10% of your net sales of virtual goods and currencies e.g. your virtual good costs 10 FBCs or US$1. Facebook keeps 30c, you get 70c and pay us 7c.

    It's a single JavaScript file that you can drop into your game that gives you instant access to a shop to sell virtual goods and actions that affect player state as well as pre-baked integrations with Facebook, Google+, Super Rewards, Applifier and Claritics (more to come).

    We like to think of it as easy money for game devs. It shouldn't need any 'integration' for HTML5 games.

    I'd love your feedback! http://admin.roar.io
  • shark1505shark1505 Member Posts: 75
    Roar is crap, signed up and it doesn't let you design any sort of interface. Complete waste of time.
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