Actor Collision (Hold Position) - Need Help

mmzbrmmzbr Member Posts: 311
edited January 2012 in Working with GS (Mac)
New project and at moment I'm working in the basics of combat of the game but I have a problem (see the video). The problem is when the main char collides with monster actor he's drag the monster actor to back while pressing the gamepad button. Theres a way to prevent that? I need a rule like: if mobs collide with main actor hold position. I tried Change Attribute Movable = false but didn't worked. Please help.

Comments

  • mmzbrmmzbr Member Posts: 311
    @uptimistik Could you specify the method? Im using constrain actors to detect proximity (monster attack agro). What I need to do for monster actor (green) hold the position while hero actor is moving towards him?
  • mmzbrmmzbr Member Posts: 311
    Any pro could help please?
  • mmzbrmmzbr Member Posts: 311
    Need help please =/
    I tried a lot of stuff and nothing works, Im using magnitude in Monster to proximity agro the Main Actor, if Main actor is near Monster moves to MainActorX and MainActorY (constrain), but when MainActor collides with Monster, he get knock back, I don't want this effect. I want monster hold position.
    Restitution = 0, gravity = 0
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