Actor Collision (Hold Position) - Need Help
New project and at moment I'm working in the basics of combat of the game but I have a problem (see the video). The problem is when the main char collides with monster actor he's drag the monster actor to back while pressing the gamepad button. Theres a way to prevent that? I need a rule like: if mobs collide with main actor hold position. I tried Change Attribute Movable = false but didn't worked. Please help.


Comments
I tried a lot of stuff and nothing works, Im using magnitude in Monster to proximity agro the Main Actor, if Main actor is near Monster moves to MainActorX and MainActorY (constrain), but when MainActor collides with Monster, he get knock back, I don't want this effect. I want monster hold position.
Restitution = 0, gravity = 0