Load and Save Behavior modification
Hi, I was thinking today that when we use the Load and Save Behaviors we will - 99% of the time - be dragging out (or copying) multiple copies of each behaviour at the same time.
So my suggestion is that, say in the Save Behavior, instead of just one attribute, it automatically shows a list of all attributes in the scene with checkboxes beside the keys (the same for a Load Behavior). This way would make life quicker and easier, check the boxes of all the attributes you'll need in one go, and be easier to add the keys one after the other in the list. (This way would save space in the Rules too).
Perhaps all the attributes could be checked as default; that way just unchecking the ones not needed could be quicker. A deselect all checked boxes button would be useful too maybe.
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http://davidgriffinapps.co.uk/
So my suggestion is that, say in the Save Behavior, instead of just one attribute, it automatically shows a list of all attributes in the scene with checkboxes beside the keys (the same for a Load Behavior). This way would make life quicker and easier, check the boxes of all the attributes you'll need in one go, and be easier to add the keys one after the other in the list. (This way would save space in the Rules too).
Perhaps all the attributes could be checked as default; that way just unchecking the ones not needed could be quicker. A deselect all checked boxes button would be useful too maybe.
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http://davidgriffinapps.co.uk/
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Comments
And have a button to check all or deselect all
And it was a big headache , selecting checkboxes can be very useful !
Good one gyro !
Roy.
And hopefully they have something for tables if we can write on it
game.stars level 1
game.stars level 2
game.stars level 3
And on and on and on and on and on and on , 120 levels !
wha that was hard
Roy.
@anithmuk i agree, something like a pop up window of how many tables/attributes/scenes you want to make will be great
Roy.
Glad you guys like the idea. Just thought of yet another aspect which will save even more time:
Firstly, combine the Save and Load behaviours into one, renamed Save/Load Attributes ("ah, they're really made for each other, aren't they...." ;-)
Then when the list is dragged out, there are two toggled buttons at the top, one for Save and one for Load, maybe Save checked as default, being - usually - the first to be done. And whichever list is done first, it automatically copies the chosen attributes into the other list. So you only have to do the list once.
Edit: the idea being that you'd simply copy the behaviour into custom to use at the beginning of the game, drag it out there and toggle it to Load.... this particular behaviour would have to override putting blanks in the scene attributes in the list though...
We'd save so much time we could all go drinking in the park! (OK, forget that idea... :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
The way around this would be to have the Level name pulldown menu showing at the top of the list as well.... that way when they are all copied across at the beginning for Load, there'll be neat lists and which level they refer to (in case you have the same attribute names for different levels).
Edit: for the scene/level name, I guess it'll be better as static text as it doesn't need to be changed...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps