The Secret of Grisly Manor is free for a limited time!
firemaplegames
Member Posts: 3,211
Hey everybody!
To celebrate the release of The Lost City I just made The Secret of Grisly Manor free for a limited time!
I added a little "new game" badge to the Main Menu in the game that directly links to The Lost City. A little test to see what happens with some cross-promotion. This is the first time that GM has been free on the App Store. I'm curious to see how it goes!
If you haven't had a chance to play it yet, please give it a try!
Joe
To celebrate the release of The Lost City I just made The Secret of Grisly Manor free for a limited time!
I added a little "new game" badge to the Main Menu in the game that directly links to The Lost City. A little test to see what happens with some cross-promotion. This is the first time that GM has been free on the App Store. I'm curious to see how it goes!
If you haven't had a chance to play it yet, please give it a try!
Joe
Comments
@fmg I noticed the images in grisly manor seem to show a lower color palette, did you use gif files instead of jpg or png? I'm wondering because I am getting ready to release a game with high res artwork intensive scenes and it's around 40mb for only 20 scenes with jpgs. Png's would have been insane. But its also 1024x768 images instead of 480x320.
@Eric: Grisly Manor is so much larger because it has 1200 or so (3x the amount of GM) and also 20 minutes of music. The images are all jpegs where possible and PNG-24 when transparency was required. Since I built this game in Corona, it doesn't have the same concept of a Scene as GameSalad does. I am replacing one group of objects with another, which makes it possible for me to do stuff like cross-fading. In the original GameSalad version, there were 15 Scenes to hold all 49 "scenes". I packed as much as RAM would allow into each one, and just set the camera appropriately.
The GS version used PNG-8 to save on size wherever possible. (I did not know about the jpeg trick at the time!) I made The Lost City 480x320 as well because of the app size limit on the Android marketplace and the Nook Color of 50MB. If I made a special Universal version with the 3 iOS sizes, as well as separate Android/Amazon/Nook versions I think I would have gone insane!
Can you show me a link to the TV ad? Or describe it for me? They said that they were going to do that but I haven't seen it yet! That is soooo cool!
Joe
People are brutal with reviews though. Not just on GM but in general. A lot of my apps are like some of your reviews I saw where one review will be a 4 or 5 star saying its great, then the next will be a 1 star saying its worthless and they wanted to give it zero or negative stars but couldn't, lol. I've stopped taking the reviews personally because you just can't please everybody. It's amazing to me what people expect for a buck or two.
Yeah, I don't read the reviews anymore. it puts me in a bad mood.
Yes, I get it, the game is "waaaaaaaaaaay too short!" ;-)
I still get about 25 emails a day from customers saying that they really like the game, which is much more satisfying!
I tried really hard to fix the flaws that I saw in Grisly Manor during the production of this game. One being the length obviously.
I also tried to keep the game at the same difficulty level of GM (very easy) to have the widest appeal possible, but I still get emails saying how hard it was.
It's quite a trick to keep a game easy and then make it longer, as it requires tons of content. And now there internet cheats and the in-game hint guide if people start to feel the weensiest bit frustrated! People definitely have a different level of patience from when I was a kid. We'd play these games for months. There was no internet, no hints, nothing! ;-) It is definitely hard to appease everyone and unfortunately it is the people who don't like the game that write the most reviews! Grisly Manor has close to 300,000 paid downloads - and only 3,000 reviews or so. I wish the other 99% that probably enjoyed the game just fine would chime in! ;-)
It's still a process though and I am still learning. Hopefully each game will be better than the last!
Joe
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
TSB, thats a neat trick about replacing PNG with JPEG in the package. I guess it's worth pointing out that only replace PNGS that have no transparency?
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http://davidgriffinapps.co.uk/
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
On the Android Market Grisly Manor is quite a bit lower, but is still doing good.
Seems to have gotten some attention from my 530 fans hope it helps.
(Which you obviously don't need it but yeah lol)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I really like the story behind. I almost finish it
One thing, I think you forgot to put UIApplicationExitsOnSuspend = false
Good luck with the sales!
@FanStudioUK: yeah, I have that set to true on purpose right now so people see my logo more often. ;-) I will change it eventually.
Gave a 5 star in the Dutch app store.
Will try Lost World soon.
Lump Apps and My Assets
@SAZ: Wow! Thanks for the heads up! Do you have a link? I am having trouble finding it. ;-)
Can't say I agree. It was a bit short but the end was funny. The puzzles where perhaps a bit easy but well balanced.
I like these kind of games anyway. My favorite is the Indiana Jones one from LucasArts from a long time ago
Lump Apps and My Assets
Thankfully the reviews for The Lost City have been predominately positive. Hopefully I won't be getting as many "waaaaaaaaay too shorts!" ;-)
The Secret of Grisly Manor just broke into the Top 100 overall in the US App Store!