Solution to camera reset image "blip." causes constrain issue...
I tried the solution offered up by gamesmold in the "Spooky Hoofs" announcement thread. I moved the actor that resets the camera to the lowest point in the layer stack and that totally solved the image blip issue, but now the main hero jitters around the x axis.
It's the same old constrain issue where the "constrained" actor needs to be above "constrained to" actor in the layer stack.
My camera is constrained to the hero, so when the actor controlling the camera moves below the hero, things go all squirrely.
It's like I have to "choose my poison" here. Anyone know how to get a camera to reset AND a hero that doesn't jitter?
It's the same old constrain issue where the "constrained" actor needs to be above "constrained to" actor in the layer stack.
My camera is constrained to the hero, so when the actor controlling the camera moves below the hero, things go all squirrely.
It's like I have to "choose my poison" here. Anyone know how to get a camera to reset AND a hero that doesn't jitter?
Comments
so when cam collides or overlaps with Hero … you switch to cam in top layer?
of course that would Rule would only trigger a game attribute
and each camera would have the same rules but enclosed in
Rule: when
game.cam# = my#
--changeAttribute self.Y To:
Otherwise:
--changeAttribute: self.Y To: off-screen
@};- MH
Darren.
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they are not actually the camera but an actor who controls the camera (is that a Camera Man ?)
but remember that only one can be active at a time
@};- MH