How to make actor point in direction it is traveling
Eastbound
Member, BASIC Posts: 1,074
I have an actor that is moved around using the accelerometer and accelerate rules, but I could not figure out a good way of making its rotation match the direction it is moving.
Is there no way I can constrain the rotation to simply a 'direction' attribute? (though there isn't one)
Is there no way I can constrain the rotation to simply a 'direction' attribute? (though there isn't one)
Comments
Anyone else have a suggestion before I tinker around with this idea?