I have a real PROBLEM! FMG,scitunes,tshirt

DanielAvniDanielAvni Member Posts: 114
edited November -1 in Working with GS (Mac)
FMG,i need your TUTORIALS PLEASE!
I have 2 games that i need help with.
1st is i basically need the tutorials from FireMapleGames, are they coming soon?
My 2nd question is if not please can someone for starters tell me how to do the cloud platform so i can make my game? PLEASE i want to send the games out!
Thanks DanielA

Comments

  • DanielAvniDanielAvni Member Posts: 114
    i know iv almost waited 2 weeks know and i dont want to wait like another month or somthing.. do you know how to do the cloud thing? (im making a doodle jump kinda game, and a platform game.)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    When self.linear.Y is < 0
    collide with cloud

    when self.linear.Y is <0
    AND overlaps with cloud

    accelerate 90

    this should let you jump through the cloud and then jump off of it when you hit it on your way down.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I've noticed FMG hasn't been on the forums much lately.
    I can only assume he is at work like a mad scientist creating a platformer only to be rivaled by the likes of the Italian plumber himself.
  • DanielAvniDanielAvni Member Posts: 114
    that was deep !@#$% dude. Haha
  • DanielAvniDanielAvni Member Posts: 114
    scitunes should i use gravity? because when i press the key left/right i slow down almost like im walking in mid air. what should i use maybe its becouse i have it to change velocity? what do you think?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    You need to keep track of the main player's X and Y positions in global game Attributes.
    Do this with Constrain Attributes in the player:

    Constrain Attribute
    game.PlayerX = self.Position.X

    Constrain Attribute
    game.PlayerY = self.Position.Y

    In the cloud platform, create a Rule like this:

    Rule
    When game.PlayerY >= (self.PositionY + self.Height/2)
    Collide with Player

    That will give you a very basic cloud platform.

    I am still working on the platformer tutorials. They are still not perfect. I will release them when they are. I have been very busy lately, and haven't had time to work on them...
  • DanielAvniDanielAvni Member Posts: 114
    how are you so smart haha thanks dude and have any idea what i should do about gravity and all that?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    i would just put an accelerate behavior in the player in the down direction. 270 degrees. try a speed of 500 to start with..
  • JGary321JGary321 Member Posts: 1,246
    Hey DanielA, you just need to do this..

    You need to keep track of the main player's X and Y positions in global game Attributes.
    Do this with Constrain Attributes in the player:

    Constrain Attribute
    game.PlayerX = self.Position.X

    Constrain Attribute
    game.PlayerY = self.Position.Y

    In the cloud platform, create a Rule like this:

    Rule
    When game.PlayerY >= (self.PositionY + self.Height/2)
    Collide with Player

    That will give you a very basic cloud platform.

    EDIT: O darn, FMG JUST beat me to the solution. You would think he copied me though with how similar our answers are! Hey maybe QS isn't the only Time Traveling Bovine???
  • firemaplegamesfiremaplegames Member Posts: 3,211
    :>)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    This sounds better than my solution. I'll have to try it!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    for left and right movement try this:

    http://gamesalad.com/forums/topic.php?id=3911
  • SDMGSDMG Member Posts: 280
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