Problem with running iPhone game file in iPad viewer....

gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
edited February 2012 in Tech Support
Hi, I haven't got around to making the provisioning profile for my wife's iPhone (3G) yet - so I thought I'd take a look at the gamefile on the iPad viewer. First thing, the iPhone size fills the screen... I guess that's because it's running the iPad profile and not the iPhone one? Must be, I guess. Still, not too much of a worry as I'll be getting the PP for the iPhone done some time today (this is for my second project, a utility for the iPhone).

Second thing though was a bit concerning: on one of the scenes there is text generated from a Display Text behaviour. On the computer, the words look fine, but on the iPad screen the list of words starts higher up (this I know because I've a graphic showing rules and they are overlapping the text.

So my question: is this just because I'm running an iPhone size on the iPad? (I can't see that this would make any difference because, other than the size, surely the Viewer "sees" it as a straightforward game file, no matter what its size). Or is there a bug somewhere?

I obviously need to get the PP up and running and test it on the iPhone to see if the problem is still there but until I get around to it, can anyone shed any light on this please?


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http://davidgriffinapps.co.uk/

""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Comments

  • POMPOM Member Posts: 2,599
    edited February 2012
    Adding your wife's iPhone (3G) to your development cycle should take less then 5 minutes mate ,
    I don't know what causes the text to change position , maybe upload some images so we can see the difference between the iPad and the preview .

    But you probably know that the aspect ration is different from iPhone to iPad , so when you preview your iPhone project on iPad its normal if you see some "stretching" graphics .

    Roy.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited February 2012
    Hi Roy,

    "Adding your wife's iPhone (3G) to your development cycle should take less then 5 minutes mate"

    You're right, I'll wait for Susan to come home from shopping, get her iPhone then I'll do that!

    Thanks for help, I'll see if the problem's still there when running on the iPhone and take up your suggestion of posting screenshots of the difference if it is. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • Rob2Rob2 Member Posts: 2,402
    edited February 2012
    David - as you are already setup with certificates etc you should be able to use automatic provisioning from Xcode Organizer - click on the first blue bullet point "to provision a device automatically for development......" http://developer.apple.com/library/mac/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/Devices/Devices.html your wife's phone will be up and running in seconds and using a wildcard team profile means you don't have to think about app or bundle ids.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    Make sure when you built your viewer in xcode to put on your ipad you set it to a universal build and not specific for ipad. If you set it specific for ipad you can't view iphone app properly using the viewer it happened to me before. As for Adhoc my builds display in iphone size on my ipad perfectly.

    image
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    That's great advice, thank you, FBS. I'm not sure how to amend it now the viewer is installed, but I'll certainly remember that for next time. Thanks again! :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    Reinstall it. Delete it off the device from within the device and reinstall.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited February 2012
    Ok, will do, thanks.

    And thank you Rob for your help as well, I missed your post last time around!

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • Rob2Rob2 Member Posts: 2,402
    @Gyro Yep... new devices are very quick to add these days. iPad or Universal will make no difference to the viewer functionality on an iPad. If you want to test Iphone apps a bit more accurately on an ipad do an iPhone build of the viewer. I have multiple versions of the viewer installed on my devices happily existing together.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi Rob, I'll do that then, definitely. (I still haven't got around it). I've been involved with other stuff that's kept me away from getting it done but even so, I have to admit I've a slight "aversion" to the Xcode stuff; it all seems logical but in a very disparate manner. Aversion or wary of it, I'm not certain, either way, it seems like you have to "stack blocks" in a perfect sequence and if one's not perfect, the whole lot comes tumbling down! It must have been hair-pulling-out time for you guys when you didn't have any run-throughs like TSB's videos on the subject. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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