NPC turret vs NPC enemies
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Hi GS!
I want a turret which is placed in the world by the hero character to help him fight off enemies. I want the turret to attack anything that enters it's radius, so something like: If monster < 200, then attack. I'm basing it all on TSB's tutorial on using magnitude etc. here
It seems to work fine if it's just a single monster, but I got several enemies running around the level (this is all top down view btw). The turret ends up not reacting simply because there are too many targets to choose from. So I was wondering if there is something I could do to make it attack the first enemy that enters it's radius and not target anything else until it's dead then go on to the next one.
Thanks in advance
.
I want a turret which is placed in the world by the hero character to help him fight off enemies. I want the turret to attack anything that enters it's radius, so something like: If monster < 200, then attack. I'm basing it all on TSB's tutorial on using magnitude etc. here

It seems to work fine if it's just a single monster, but I got several enemies running around the level (this is all top down view btw). The turret ends up not reacting simply because there are too many targets to choose from. So I was wondering if there is something I could do to make it attack the first enemy that enters it's radius and not target anything else until it's dead then go on to the next one.
Thanks in advance
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