amazon hates me
just got an email from them about the audio issue... no need to read it all, what it says is: the audio does not frigging stop no matter what you do unless you put a hammer to it 
when will new version come out that fix this issue? (p.s. i do need the loop )
There were some issues with your application: issue#1 - If the user navigates away from the application by pressing the device Home key the application audio can still be heard on the device Home screen. Steps to reproduce: 1. Launch the application 2. Select any of the button 3. Notice the user will hear a repeating tone 4. Press the device Home key 5. Notice while the user is on the device Home screen the application audio is still generated from the background --- issue#2 - If the user receives an incoming voice call while the application is running, the application audio can be heard during the voice call. Steps to reproduce: 1. Launch the application 2. Select any of the button 3. Notice the user will hear a repeating audio 4. Receive an incoming voice call 5. Answer the incoming voice call 6. Notice the tone continues to play during the voice call ---issue#3 - If the user opens the device camera while the application is running, the application audio can still be heard. Steps to reproduce: 1. Start and Exit device camera 2. Launch the application 3. Select any of the button 4. Notice the user will hear a repeating tone 5. Press and hold 'Home' key 6. Select camera 7. Notice the tone continues to play while the camera is open ---issue#4 - If the user sends an email from within the application, the user is returned to what appears to be the main menu screen. When the user touches the screen the application plays audio as though the button were still present. Steps to reproduce: 1. Launch the application 2. Select the icon; in the lower right corner 3. Select 'Feedback@' 4. Send an email 5. Notice after the e-mail is sent the user is returned to what appears to be the main menu screen 6. Select the middle of the blank screen 7. Notice the application plays audio ---Device and OS tested on:HTC Incredible/OS 2.2.3
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when will new version come out that fix this issue? (p.s. i do need the loop )
There were some issues with your application: issue#1 - If the user navigates away from the application by pressing the device Home key the application audio can still be heard on the device Home screen. Steps to reproduce: 1. Launch the application 2. Select any of the button 3. Notice the user will hear a repeating tone 4. Press the device Home key 5. Notice while the user is on the device Home screen the application audio is still generated from the background --- issue#2 - If the user receives an incoming voice call while the application is running, the application audio can be heard during the voice call. Steps to reproduce: 1. Launch the application 2. Select any of the button 3. Notice the user will hear a repeating audio 4. Receive an incoming voice call 5. Answer the incoming voice call 6. Notice the tone continues to play during the voice call ---issue#3 - If the user opens the device camera while the application is running, the application audio can still be heard. Steps to reproduce: 1. Start and Exit device camera 2. Launch the application 3. Select any of the button 4. Notice the user will hear a repeating tone 5. Press and hold 'Home' key 6. Select camera 7. Notice the tone continues to play while the camera is open ---issue#4 - If the user sends an email from within the application, the user is returned to what appears to be the main menu screen. When the user touches the screen the application plays audio as though the button were still present. Steps to reproduce: 1. Launch the application 2. Select the icon; in the lower right corner 3. Select 'Feedback@' 4. Send an email 5. Notice after the e-mail is sent the user is returned to what appears to be the main menu screen 6. Select the middle of the blank screen 7. Notice the application plays audio ---Device and OS tested on:HTC Incredible/OS 2.2.3
Comments
So i believe that my current apps that are waiting for review on amazon will probably be rejected also, after all its only natural that all of GS games will have this problem right?
So we have a sound delay , and now this , oh dear ...
Roy.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@ultima - does this happen for Android Phones or for the Fire?
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@P-O-M lol... it's great, i love how i've "hired" a team of competent testers for my android releases... perhaps some one or some company not naming names that starts with a G can send their builds to amazon for testing haha.. i'm just teasing.
@FryingBaconStudios - so does your approved app have a soundFX delay?
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looking forwards to what Mr. Bacon have in store for us, as i said before people have cleaver ways of working around things and i'm sure if there's a will there's a way ...
I am releasing the Free version with no SoundFX. When GS (Finally) fixes this issue, Ill update the free version and upload the full game.
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
and yes hope they fix the issue soon... i spend a full 2 month working 16 hours a day 6 days a week... and now i can't publish to amazon... if i don't have other income source i'd be pretty pissed at GS "again" but... I won't go there as I know they are probably working their tails off to fix the issue and making other major improvements such as native code transcribing.. so i'll be patient with them this time.
The game I currently have in the Amazon store, MegaRunner, suffers from them greatly. I have not had a game session that hasn't ended because of the roll button being stuck, or the jump button not firing any more. As the player, it's frustrating. The same game performs flawlessly on the iOS devices (and even HTML5).
I'm in much the same boat. if I can't earn enough to pay for a renewal, I can't renew. I like being patient, but with my livelihood on the line I'm getting a little less patient, and a lot more stressed.
I made MegaRunner in two weeks to test the market solely because I've read about the issues in the forums. I have a much more important game, which I've spent a number of months on, that I'd like to release soon. Now, I can release it with the engine in its current form and roll the dice, but negative reviews add up quick and can easily sink a lot of hard work.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
There were some issues with your application submission: ---issue#1 - If the user navigates away from the application by pressing the device Home key the application audio can still be heard on the device Home screen. Note: The application music stops but the sound effects will continue. Steps to reproduce: 1. Launch the application 2. Select 'Player Select' 3. Select any player 4. Select 'Training' 5. Select any training level 6. Notice the game begins and the audio sound effects plays 7. Press the device Home key 8. Notice while the user is on the device Home screen the application audio is still generated from the background --- issue#2 - If the user opens the device camera, the application audio is heard. Note: The application's music stops but the sound effects will continue. Steps to reproduce: 1. Start and Exit device camera 2. Launch the application 3. Select 'Player Select' 4. Select any player 5. Select 'Training' 6. Select any training level 7. Notice the game begins and the audio sound effects plays 8. Press and hold 'Home' key 9. Select camera 10. Notice the applications audio sound effects can be heard while the device camera is open --- Device and OS tested on:Samsung Galaxy Tab Android OS Version: 2.2
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
The new BETA must be close now. I just want to publish to Android without buggering around with music/sound workarounds - the inefficiency of version based workarounds drives me nuts.
"Patience" should be one of the watchwords of GameSalad.