Got IAP to work..Kind of.

Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
edited February 2012 in Working with GS (Mac)
Hey all,

Well, after a lot of frustration, I finally get IAP to work...Kind of.
In XCode, I see all the files that IAP added to the app, that's good.
However, when I tap on the Purchase button, it loads...and loads...and loads. Never bringing up the IAP buy option. (sign in etc)

Anyone know why?

Comments

  • ChobbifaceChobbiface PRO Posts: 491
    Braydon, are you testing an adhoc build I'm assuming?
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @Chobbiface - of course.
    And I logged out of my Apple account and signed into my test account.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Have you created your IAP product ID in itunes connect and using a provisioning profile that is tied to the same Bundle ID as the app listing?

    The only time in my testing I saw it freeze up and just spin its wheels was hitting cancel after hitting the restore IAP button. They resolved that issue I believe before it went public though.
  • ChobbifaceChobbiface PRO Posts: 491
    As tendrmer put it in the first sentence. You have to make that exactly right. The only time I saw the loading wheel keep loading for a long time, the 'product identifier not recognised' popped up eventually after 5 mins. Make sure you publish your adhoc build with the correct provisioning profile that uses the same app ID/bundle identifier as the app you created in iTunes connect with IAP.. bit of a mouthful lol
  • lycettebroslycettebros Member, PRO Posts: 1,598
    I am having similar problems.
    The prov file used for anything on iTunesconnect is going to be a distribution prov file not a adhoc prov file?

    I use my orginal prov file and it still goes into a loading loop and the app stops working...
    :(
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