Accelerometer, rotate to position goes crazy when stopped
Im trying to make a space game, I have my Space Ship moving by using the Accelerometer, and I want it to rotate to face the way its tilted so have a Rotate to Position
self.Motion.Linear Velocity.X
self.Motion.Linear Velocity.y
When the Space Ship comes to a stop the Ship Shakes like crazy, it looks like its vibrating. I set up an attribute to look at the magnitude and it never goes to 0, not to sure what i've done wrong or right, how can i stop this ship from shaking when it comes to a stop
Cheers
self.Motion.Linear Velocity.X
self.Motion.Linear Velocity.y
When the Space Ship comes to a stop the Ship Shakes like crazy, it looks like its vibrating. I set up an attribute to look at the magnitude and it never goes to 0, not to sure what i've done wrong or right, how can i stop this ship from shaking when it comes to a stop
Cheers