Constraining Collision Shapes
I have an actor that moves with controls and a collision shape that I've got constrained to the actor. Is there a way to constrain this shape to the actor but to allow that constraining shape to be the collision with the ground instead of the actor? There must be a way...
Comments
Although it sounds like it should work . . . . . it doesn't.
(because he (TouchTiltGames) is constraining the 'collision shape' to the actor it will not interact with the 'ground' object.)
Cheers guys.
"wanted to see if there was an alternative"
Sure, parent the opposite way to what you suspect you should do and all will be well (constrain the actor to the collision shape, rather than the collision shape to the actor).
If they share a common centre point everything works fine.
Like this:
http://www.mediafire.com/?ghcukhdlh152chw