Destroy animation after playing once. Please Help!!!
Hello all,
When the player actor's Y reaches, say 170, I am spawning an actor which is an animation. I would like the animation to be destroyed after it has played through once. How should I go about this? Thanks in advance!
Thanks,
killerpenguins
When the player actor's Y reaches, say 170, I am spawning an actor which is an animation. I would like the animation to be destroyed after it has played through once. How should I go about this? Thanks in advance!
Thanks,
killerpenguins
Comments
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so [AFTER x seconds] --> DESTROY
Thanks,
killerpenguins
just add a rule right after the animationBehavior's box:
Rule: when
Attribute: self.image = nameOfLastImage.png
--Destroy (if you want a delay in this … enclose in an Timer: After: 0.1 seconds)
@};- MH