HELP NEEDED: IS THE SAVE ATTRIBUTE BEHAVIOR CONSTRAINABLE...WILL IT LOOP?
synthesis
Member Posts: 1,693
The question is...
In the following condition (relevant to an audio slider):
When self.Position.X (of a slider grip) < self.LowSliderToleranceX (which is 5)
Save Attribute (to memory) game.PlayMusic a value of 0 (music is off)
Save Attribute (to memory) game.volumeLevel a value of 0 (volume is turned down)
Constrain the Attribute (self.Position.X) to 0 (force the grip to the left edge of slider if the touch drags too far left out of the slider control zone on the scene)
So in that Rule set, will the Save Attributes continue to save constantly to memory while the scene is active since the controlling Rule is always relevant? Is there a way to see if that is occurring (such as a memory assignment activity diagnostic tool)?
In the following condition (relevant to an audio slider):
When self.Position.X (of a slider grip) < self.LowSliderToleranceX (which is 5)
Save Attribute (to memory) game.PlayMusic a value of 0 (music is off)
Save Attribute (to memory) game.volumeLevel a value of 0 (volume is turned down)
Constrain the Attribute (self.Position.X) to 0 (force the grip to the left edge of slider if the touch drags too far left out of the slider control zone on the scene)
So in that Rule set, will the Save Attributes continue to save constantly to memory while the scene is active since the controlling Rule is always relevant? Is there a way to see if that is occurring (such as a memory assignment activity diagnostic tool)?