Shapes of buttons

rabbigarfinkelrabbigarfinkel Member Posts: 39
edited February 2012 in Working with GS (Mac)
Hello,

Does a gamesalad actor or button have to be rectangular or square? Or could a button follow the contours of an irregular shape such as a state or country? I'm making a "find the state on the map" game. Right now, each state has a bullseye actor that the user touches. But it would look so much better if the state itself were the button. Rectangular/square actors are fine for Wyoming and Kansas, but not for Irregularly-shaped states like Californa or Idaho. I realize that I could change the bullseye actor's alpha to zero, but that would leave some parts of states unpressable.

Thanks,

Eli

Comments

  • rabbigarfinkelrabbigarfinkel Member Posts: 39
    I see now that someone else asked this question today.
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    @rabbigarfinkel

    Just cover each state with a few boxes (blank actors) . . . and make them invisible (alpha = 0):

    image
  • rabbigarfinkelrabbigarfinkel Member Posts: 39
    OMG that's brilliant...thank you!! One question: If California has.three invisible button actors, do all three get identical rules?
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    "If California has.three invisible button actors, do all three get identical rules?"

    Depends on what the rules do, if - for instance - clicking on a square adds +1 to a value, then clicking on a box adds +1 to a value (unsurprisingly!) . . . and clicking where two boxes overlap will add +2 to a value . . . (which you might not want).

    So in this instance you might not want to use instances of the same actor . .

    If on the other hand clicking on any box or any overlapping two boxes in California takes you to a new scene ("Congratulations, that's the correct answer, you have correctly identified California ! You win a lollipop and a signed photograph of a donkey!!") then it doesn't really matter that the 'go to next scene' (or whatever) is returned twice, so you can probably just option drag a bunch of boxes (instances) to cover the area in this scenario.

    So . . . depends on what happens when you click on a box.

    You can probably cover most states sufficiently with non-overlapping boxes if it's an issue, anyone who repeatedly presses on the small areas not covered by a box deserves everything that's coming to them and will eventually be weeded out of the gene pool anyway.
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