score countdown after damage

ZombiebrainsZombiebrains www.zombiebrains.co.ukMember, PRO Posts: 296
edited February 2012 in Working with GS (Mac)
Hi guys

I am asking if anyone knows how to show a score being depleted by an amount which has been determined by an attribute.

Scenario

I have actors in my scene that come on screen. Some of these hold an 'Infection'. If the player touches one of these, then I want my score attribute to be depleted by a random number (Say between 1000 - 50,000).

I know how to just take this off the score normally but I would like to see a sort of damage effect to my onscreen score. I would like the score text to turn from white to red and countdown really fast the random damage number (Determined by Gamesalad selecting a number between 1000 and 50,000).

Is it possible to show the score counting down backwards or will I just have to take off the damage score in one go

Anyone got any clues on this?

Many thanks in advance

Zombiebrains

It takes a Zombie to know a Zombie!!!

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