How to make particles move and rotate with an actor?
Sondre
Member Posts: 1
I have a car with a smoke effect from the engine pipes. I used a particle behavior, and it works great when my car drive forward, but the problem is when the car rotate. When the car rotates the smoke gets out of its position instead of following the car. Can anyone help please?
Comments
when your car rotates you can read its self.rotation value and then setup some rules in the smoke emitter to make it rotate
thats a starting hint for you :-)
X: cos(self.rotation)*offsetDistance
Y: sin(self.rotation)*offsetDistance
Hey guys! Any idea how to get this to work when the actor is rectangular (not square)? Or if the actor is square but the visible image isn't centred in the actor (the actor is not symmetrical)?