camera question
I'm working on a jump game and all of it takes place on the x axis as the screen size is elongated on the x and my Y axis is the normal iphone screen size. My actor starts on the far left and runs to the right and never has reason to go back. How to I offset the camera so I can have more viewing to the front of my actor? I have the camera closed down all the way but would like to use all the forward space I can.
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
drag onto scene
unlock that instance and add:
--constrainAttribute: self.Position.X To: > Current scene > layers > whateverLayer > actor > Position > X ±100
@};- MH
@};- MH
but, I will unlock controlActors and cameraActors … as they are seldom placed in the screen more than once.
@};- MH
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS