Do a 'save as' and save a copy of your working file as a png. This will put all visible layers on a single layer in the png. The save for web and device does this as well and avoids problems with any dpi setting, so it really is best to use that. If you photoshop file is not 72 dpi it may well cause your problems in GS.
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
Something is drastically wrong with your Photoshop program if you are not able to do "save as" and select .png from the drop down menu just below the file navigation window, and also not being able to import .psd's into GameSalad.
Yes .psd's are big files, but they get converted to .png in GameSalad, so it doesn't eat up all the megabytes.
The PSD file is converted to a PNG by Gamesalad - so there is no issue with importing PSDs - a PSD and a PNG end up exactly the same size once inside GS.
Sure, open a file (any file) into Photoshop, then go to > File > Save As > then when the 'Save As' window opens click on the drop down menu at the bottom (where it says 'format:') and tell us the list of formats it offers you.
PS has always had/has problems with png … (check the 208 million google hits)
originally developed by Adobe as an app to shop your photos in … Illustrator was/is Adobe's flagship app for graphic design/creation in PS and Pixelmator you have to export to web … and the export contains extraneous data and sometimes erroneous data.
a png is a flat image (1 layer) … but, usually one creates in multiple layers … hence the export in Gimp you can merge the layers and not have to export … or save by just typing in the name.png and accept the merge option there
as with all apps, one has to figure out how they work … and how to make them work as one wants.
"originally developed by Adobe as an app to shop your photos in"
Actually It was originally just a file display and exchange utility, for converting one image format to another and for viewing images - and it was originally developed by Knoll (rather than Adobe). I remember using Photoshop when if you wanted to - for example - rotate an image by 90 degrees you threw the image in the bin and simply rescanned the image after turning it 90 degrees on the actual scanner !!!
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
Good times! I remember when Photoshop came in a package of 10 floppy discs that you had to install one by one. And had no layers function.
Hitting Save then going for lunch, calling up the studio an hour later to see how the save was progressing . . . . When there were no layers we used to create things like text in an alpha channel . . . I remember when this was all fields . . . . . etc etc . .
Comments
You know GameSalad accepts photoshop files directly. You can just import the .psd if you want to.
There is a PNG option in the drop down bar when you hit save as.
If it's not coming up, there is something very wrong with your program.
Yes .psd's are big files, but they get converted to .png in GameSalad, so it doesn't eat up all the megabytes.
"Never directly use psds in gs. They are HUGE!"
The PSD file is converted to a PNG by Gamesalad - so there is no issue with importing PSDs - a PSD and a PNG end up exactly the same size once inside GS.
"CaN ANYONE HELP ME?"
Sure, open a file (any file) into Photoshop, then go to > File > Save As > then when the 'Save As' window opens click on the drop down menu at the bottom (where it says 'format:') and tell us the list of formats it offers you.
where
Save for web and devices is not inside the save as menu. Its under where you click save as in the file menu.
Are you working on a powerbook more than 3 years old ?
but i got it fixed
"but i got it fixed"
People might, in the future, have the same issue as you . . . .
originally developed by Adobe as an app to shop your photos in … Illustrator was/is Adobe's flagship app for graphic design/creation
in PS and Pixelmator you have to export to web … and the export contains extraneous data and sometimes erroneous data.
a png is a flat image (1 layer) … but, usually one creates in multiple layers … hence the export
in Gimp you can merge the layers and not have to export … or save by just typing in the name.png and accept the merge option there
as with all apps, one has to figure out how they work … and how to make them work as one wants.
@};- MH
"originally developed by Adobe as an app to shop your photos in"
Actually It was originally just a file display and exchange utility, for converting one image format to another and for viewing images - and it was originally developed by Knoll (rather than Adobe). I remember using Photoshop when if you wanted to - for example - rotate an image by 90 degrees you threw the image in the bin and simply rescanned the image after turning it 90 degrees on the actual scanner !!!
Ah! Memory lane . . . . . . .
Hitting Save then going for lunch, calling up the studio an hour later to see how the save was progressing . . . . When there were no layers we used to create things like text in an alpha channel . . . I remember when this was all fields . . . . . etc etc . .