how to "save as" photoshop files with transparent bg

GraphicWarehouseGraphicWarehouse Member Posts: 927
edited February 2012 in Working with GS (Mac)
I've tried everything how do you do it ( btw i have cs3)

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Save as a .png

    You know GameSalad accepts photoshop files directly. You can just import the .psd if you want to.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    it doesn't give an option for png and psds aren't working
  • ozboybrianozboybrian PRO Posts: 2,102
    edited February 2012
    IT CAN???? Wow I never knew that. That's crazy cool! :D

    There is a PNG option in the drop down bar when you hit save as.
    If it's not coming up, there is something very wrong with your program.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @MJM I think what you're looking for is "Save for Web" or something similar.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    i do get a png option with everything but pictures i create with it
  • old_kipperold_kipper Member Posts: 1,420
    edited February 2012
    Do a 'save as' and save a copy of your working file as a png. This will put all visible layers on a single layer in the png. The save for web and device does this as well and avoids problems with any dpi setting, so it really is best to use that. If you photoshop file is not 72 dpi it may well cause your problems in GS.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    that doesn't do anything
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    CaN ANYONE HELP ME?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Something is drastically wrong with your Photoshop program if you are not able to do "save as" and select .png from the drop down menu just below the file navigation window, and also not being able to import .psd's into GameSalad.

    Yes .psd's are big files, but they get converted to .png in GameSalad, so it doesn't eat up all the megabytes.
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    @RKS

    "Never directly use psds in gs. They are HUGE!"

    The PSD file is converted to a PNG by Gamesalad - so there is no issue with importing PSDs - a PSD and a PNG end up exactly the same size once inside GS.
  • CloudsClouds Member Posts: 1,599
    @MjMDesign

    "CaN ANYONE HELP ME?"

    Sure, open a file (any file) into Photoshop, then go to > File > Save As > then when the 'Save As' window opens click on the drop down menu at the bottom (where it says 'format:') and tell us the list of formats it offers you.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    image
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Save for web and devices.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    edited February 2012
    image
    where
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited February 2012
    @Mjm

    Save for web and devices is not inside the save as menu. Its under where you click save as in the file menu.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    thanks
  • CloudsClouds Member Posts: 1,599
    @MjMDesign

    Are you working on a powerbook more than 3 years old ?
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    edited February 2012
    no a newest gen imac
    but i got it fixed
  • CloudsClouds Member Posts: 1,599
    @MjMDesign

    "but i got it fixed"

    People might, in the future, have the same issue as you . . . .
  • MotherHooseMotherHoose Member Posts: 2,456
    PS has always had/has problems with png … (check the 208 million google hits)

    originally developed by Adobe as an app to shop your photos in … Illustrator was/is Adobe's flagship app for graphic design/creation
    in PS and Pixelmator you have to export to web … and the export contains extraneous data and sometimes erroneous data.

    a png is a flat image (1 layer) … but, usually one creates in multiple layers … hence the export
    in Gimp you can merge the layers and not have to export … or save by just typing in the name.png and accept the merge option there

    as with all apps, one has to figure out how they work … and how to make them work as one wants.

    @};- MH
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    @Motherhoose

    "originally developed by Adobe as an app to shop your photos in"

    Actually It was originally just a file display and exchange utility, for converting one image format to another and for viewing images - and it was originally developed by Knoll (rather than Adobe). I remember using Photoshop when if you wanted to - for example - rotate an image by 90 degrees you threw the image in the bin and simply rescanned the image after turning it 90 degrees on the actual scanner !!!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Good times! I remember when Photoshop came in a package of 10 floppy discs that you had to install one by one. And had no layers function.
  • CloudsClouds Member Posts: 1,599
    @SlickZero

    Ah! Memory lane . . . . . . . :)

    Hitting Save then going for lunch, calling up the studio an hour later to see how the save was progressing . . . . When there were no layers we used to create things like text in an alpha channel . . . I remember when this was all fields . . . . . etc etc . .
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