Yeah thats basically what you need to do , Right below your "constrain position X" rule , make another constrain : Constrain Game.audio.music.volume TO floor( self.Position.X - "left limit of slider" )/( "right limit of slider" - "left limit of slider" )
Comments
Maximum volume = 1
Right below your "constrain position X" rule , make another constrain :
Constrain Game.audio.music.volume TO floor( self.Position.X - "left limit of slider" )/( "right limit of slider" - "left limit of slider" )
This should work for you .
Roy.