★★★Monstrous is now on Amazon!★★★
Monstrous is now on Kindle!
Check it out here!
http://www.amazon.com/Liquid-Gameworks-Monstrous/dp/B0077EDU0E/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1328922754&sr=1-1
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Thanks for the support!
Check it out here!
http://www.amazon.com/Liquid-Gameworks-Monstrous/dp/B0077EDU0E/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1328922754&sr=1-1
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Thanks for the support!
Comments
Now, did you have any problem with the sound delay?
You have to let me know how sales are alright?
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My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I just sent in my iPhone version, it looks pretty good on the Kindle Fire.
Tendrmer has a good video on how to publish on youtube.
@LiquidGameworks - better sales report then you thought?
Better then the Apple Store?
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@Braydon_SFX Well, while its too soon to tell what the trajectory is, I can safely say I have sold more Amazon copies in 2 days than I have for iPhone over 2 months.
@ Saz_1 Sorry, didn't see you had made another post. If you have have a game made for retina, you're in good shape. I would make a copy of your project for Kindle Fire, since this resolution seems to work universally on android devices. I converted mine by copying my project, changing it to android, and adjust every scene's camera width/height to Kindle resolution. This is the same way I did it for iPad. Since you have retina images, it'll work just fine for the larger displays just by changing scene size.
As for promotional, I left all my images at 72 dpi, and they accepted them. Those are some wacky promotional sizes, aren't they? 290X140 for images, crazy.
Now #5 on Hot New Releases http://www.amazon.com/gp/new-releases/mobile-apps/?ref=sv_mas_2
Now # 3 on Movers and Shakers http://www.amazon.com/gp/movers-and-shakers/mobile-apps/ref=zg_bsnr_tab
The only games beating Monstrous on Movers and Shakers are the two apps that were featured on Amazon's free app a day!
Fantastic stuff, well done !!!! Keep us to date with how it is all going. . . . . . !!!!
Making $100 or more a day yet?
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Excellent . . . . !
#2 on Hot New Releases!
@Saz_1 I'm just hoping for 100, since that's a list that stays browsable. I haven't done any PR for the Amazon release. Honestly, since the iOS release faltered (damn Christmas release), I didn't have high expectations for Amazon. The Amazon process was actually pretty easy, but you have o keep an eye on them.
99 in Games!
The slow march continues...Though growing slower...
And still # 2 on Hot Releases!
Hoping to break 100 before it drops off a cliff :P
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First off - congratulations!
I realise you probably don't wish to share figures etc - but how have you found sales on Amazon as compared to Apple store?
I'm wondering if I should take the plunge to Pro to give it a go, I make a handful of sales each day on the App store right now but that $500 is a big investment for me right now.
Well, the first thing is I was featured on two lists for two days. I know that boosted those sales. When I dropped off the list (today), my sales fell off a cliff. As another user pointed out, they didn't get featured, so its not an automatic thing. If you're not featured, Amazon is awful for finding apps that are outside of the top 100 or those lists. BUt, that being said, Amazon sales are about double iOS sales.
I think it may be worth the investment if you can make excellent games, and lots of them. Monstrous is by no means an epic game, but I did have a very talented artist. I have some small releases planned soon, and we'll see if the results are the same.
As of this last update, there is no longer a GS splash page on your apps, so branding isn't an issue anymore. With that, I might hold off on going pro until you have 4-5 games on iTunes that you could port over easily. But that's just one opinion.
I have played Monstrous and very much enjoyed it and the graphical style.
Yeah, I think perhaps holding off for now may be the best approach then.
Interesting to hear that amazon sales are double IOS though! Are people finding that they sell roughly double their IOS sales as a general rule then?