You're all making games like FMG now hey! lol
ozboybrian
PRO Posts: 2,102
I've had sooooo many people say this to me lol.
The Market will be chokers full of them soon and it will be ruined because people won't know what to buy hahaha.
"The Secret of my Friend Hannah"
"The Found City" lol. I dunno :P
The Market will be chokers full of them soon and it will be ruined because people won't know what to buy hahaha.
"The Secret of my Friend Hannah"
"The Found City" lol. I dunno :P
Comments
But if people will be inspired and make creative point and click adventure with their own style i don't see anything wrong with that.
Roy.
I have one in mind, but won't start on that for a while if I do.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Shittyville by zanga
Lump Apps and My Assets
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Ace
FireMapleGames worked hard on The Lost City... and built on a legacy, as Grizzly Manor was one of the first big GameSalad successes.
There's been a common debate on this forum as to what makes a successful game. Often I would argue that better tools make for better games, while defenders of GameSalad — not that I'm against GameSalad — would argue that it's the developer that makes a good game. After seeing Joe's recent success, I think the debate is settled... good software was used by a good developer to make a good game.
I don't think it's so horrible to see imitators. They can learn and improve and maybe make their own hit games.
@Photics i agree.. good developers can make good games with ok tools... it's just that the platform becomes their restrains... yet... restrain is sometimes a good thing.. until you get bored with it that is of course, so as long as GS keeps coming up with new toys (like tables as they have) I think we'll keep on having fun.
Told Joe about an idea I had for an adventure when I visited him in November, and he told me to bloody do it.
So it's his fault!
And yes, the same developer has a hit game with two different tools. Which obviously makes the tool the deciding factor. As opposed to his talent and experience.
*sigh*
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Maximise all areas, Code, Art and SFX. It's guaranteed to pay off so long as you do the right planning before diving into the Project.
Done this for my first game. I'm getting a little impatient and I wish it was finished! But it will be a stepping stone, but I think it will be considered a fantastic game being my first game I won't say I hope that happens... I know that will happen!
Gotta have faith in yourself
Edit - hahahaha QS. Hurry up and do it :P
Some WIP shots:
That's all you're getting for now!
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
----------------------------------------------
http://davidgriffinapps.co.uk/
iPad: End of the Earth game coming soon to the iTunes App Store....
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
QUESTION: Anyone know how to do a large waterfall animation as good as the one in TLC? I really want something like that for my current game.