Swing Knight type Rope Collision?
Hey all, my game is using the swing knight demo as a base for how it works, but i was wondering how i could make it so that if you tried to attach the rope and there is a wall between the character and the post you touched then it wouldn't attach. For some reason the following behavior is not working:
(on the rope)
when actor overlaps or collides with wall
-turn post pressed to false
the rope just doesnt read overlapping/colliding for some reason?
(on the rope)
when actor overlaps or collides with wall
-turn post pressed to false
the rope just doesnt read overlapping/colliding for some reason?
Comments
Have you tried destroying when it touches the wall?
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