Swing Knight type Rope Collision?

NtGNtG Member Posts: 103
edited February 2012 in Working with GS (Mac)
Hey all, my game is using the swing knight demo as a base for how it works, but i was wondering how i could make it so that if you tried to attach the rope and there is a wall between the character and the post you touched then it wouldn't attach. For some reason the following behavior is not working:

(on the rope)
when actor overlaps or collides with wall
-turn post pressed to false

the rope just doesnt read overlapping/colliding for some reason?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Is moveable checked in one of the actors? One of them has to be moveable to register a collide im pretty sure.
  • NtGNtG Member Posts: 103
    edited February 2012
    Its not the collide behavior im having the problem with, but the overlap/collide rule. for some reason the overlapping is not being registered when the rope overlaps with a wall. But yes, I have moveable checked.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Yeah thats what i meant the overlap/collide.

    Have you tried destroying when it touches the wall?
  • NtGNtG Member Posts: 103
    just tried it, didnt work :(
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Is the Swing Knight template still available?

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