The canon template ?

kollfinnkollfinn Member Posts: 76
edited February 2012 in Working with GS (Mac)
Hello !

I was just wondering if there was any way to get the canon template to go back to start after firering a canonball ? Now its just stuck and you have to click with the mouse to fire another one and then it goes back. I also want the canonballs to dissapear after they have stopped. Thanks !

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    I need more info to solve the problem

    GS has a cannon template on the page though, see if that will help
  • MotherHooseMotherHoose Member Posts: 2,456
    edited February 2012
    Questions:   WhatActor?When?WhatAction?What Attribute?

    WhatActor? — cannon barrel
    When? — after firing (spawning ball)
    WhatAction? — go back to pre-firing position
    What Attribute? — changed before firing: Rotation increased from 0° to 90°

    Therefore: after the spawn … add behavior … changeAttribute: self.Rotation To: 0
    (actually a behavior Interpolate: self.Rotation To: 0 … Duration: 0.5 … will look smoother)

    the Template has a Destroy Ball actor … you can drag more instance(s) of it into the scene
    position correctly … add a tag groundDestroy
    and then ask the questions again

    GS has a Note behavior … drag into the actorEdit pane … Answer the questions: When? WhatAction? WhatAttribute?
    try out things you think might work … if something doesn't work, keep coming up with other answers
    … till you figure what works best!

    @};- MH
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