**HELP!* with "Move To" behavior

FViMaginationFViMagination Member Posts: 89
edited February 2012 in Working with GS (Mac)
Hi everybody,
i have got a wired issue on GS concerning "Move To" behavior, and you can see it on my game called Running Bomb.
As an example, I set Move To for the button RETRY, it has to move from the bottom to the center of the screen after the main character dies (which is a boolean Attribute), I checked Run to completition (so the actor should stop at destination), and sometimes the RETRY button stops at destination (W 240, H 160, velocity 500), but most of the times it keeps moving towards the top e goes out of the screen... same thing for all the Actors that have a Move To behavior, they go crazy sometimes and run out of the screen :(
any help for it?

thanks!

Comments

  • POMPOM Member Posts: 2,599
    Move to is broken , honestly i can't understand why they are keeping it as an option if its broken for more than a year .
    Instead of using move to , interpolate your actor to the desired position.

    Roy.
  • FViMaginationFViMagination Member Posts: 89
    thanks Roy, that was really helpful! i appreciate it!
  • FViMaginationFViMagination Member Posts: 89
    actually I forgot to explain another issue i encounter and i don't know how to get out of it! it'about constantly spawning a platform, i make a Rule that when Platform.PositionX = -240, Spawn Platoform to PositionX 720. so the prototype should spawn itself everytime it gets to -240... but it doesn't :(
    if i set it like > -240 (instead of = -240) the Platform spawns itself, but of course it's never exact so never it spawns itself to PositionX 720, it's always some point more, so i get space between the platforms.
    any help for it? i guess i'm making some mistake in setting the behaviors...
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