**HELP!* with "Move To" behavior
Hi everybody,
i have got a wired issue on GS concerning "Move To" behavior, and you can see it on my game called Running Bomb.
As an example, I set Move To for the button RETRY, it has to move from the bottom to the center of the screen after the main character dies (which is a boolean Attribute), I checked Run to completition (so the actor should stop at destination), and sometimes the RETRY button stops at destination (W 240, H 160, velocity 500), but most of the times it keeps moving towards the top e goes out of the screen... same thing for all the Actors that have a Move To behavior, they go crazy sometimes and run out of the screen
any help for it?
thanks!
i have got a wired issue on GS concerning "Move To" behavior, and you can see it on my game called Running Bomb.
As an example, I set Move To for the button RETRY, it has to move from the bottom to the center of the screen after the main character dies (which is a boolean Attribute), I checked Run to completition (so the actor should stop at destination), and sometimes the RETRY button stops at destination (W 240, H 160, velocity 500), but most of the times it keeps moving towards the top e goes out of the screen... same thing for all the Actors that have a Move To behavior, they go crazy sometimes and run out of the screen

any help for it?
thanks!
Comments
Instead of using move to , interpolate your actor to the desired position.
Roy.
if i set it like > -240 (instead of = -240) the Platform spawns itself, but of course it's never exact so never it spawns itself to PositionX 720, it's always some point more, so i get space between the platforms.
any help for it? i guess i'm making some mistake in setting the behaviors...