HOW TO: create smoke follow the car?

venon_itvenon_it Member, PRO Posts: 594
edited November -1 in Working with GS (Mac)
hi,
i create a game car, and want to insert a smoke!! now i insert a function " particles" but when the car turns, the smoke does not follow the rotation of the car...

how to solve?

thanksss

Comments

  • synthesissynthesis Member Posts: 1,693
    Track the angle of the car via a game attribute
    Constrain that angle to a particle angle game attribute

    Connect the particle angle to the actor angle using the constrained attributes.
  • venon_itvenon_it Member, PRO Posts: 594
    Can you give me an example? thanks
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Wes has a vdemo on his profile that would work maybe
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Wes has a video on his profile that would work maybe
  • synthesissynthesis Member Posts: 1,693
    Its basic...
    constrain your cars X and Y values to a game attribute as well as its rotation angle.
    Constrain a new actor to that X and Y location containing your particle effects. Set the particle effects angle to the cars angle. Play around with the particle settings until it looks right. Set the particle "follower" actor to "NOT VISIBLE" in its graphics attributes.

    Make the particle actor visible when you want it to show up via a controlSwitch attribute. Make it not visible when you don't.

    If this doesn't make sense...sounds like you need to spend some time watching the tutorial movies and playing around with some of the basic principles first.
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