How do I simulate "mud"?

jckmcgrawjckmcgraw Member Posts: 647
edited February 2012 in Working with GS (Mac)
Hello Everybody,

I want mud to be on the scene, and when the character goes over it, to cut it's speed in half. But when it exits it, I want it to return to normal. So far I have an attribute called game.mud, and it turns to true when The main character overlaps or collides with mud (I know how to change it's speed and maybe animation once the attribute is true). However, I don't know how to turn in back to false once it leaves the mud. I could use another actor around the mud, but I'm hoping I don't have to complicate things that much.

Any help is greatly appreciated,
Jack McGraw

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