Super long image sequence animation
TackyAttack
Member Posts: 141
Since gamesalad doesn't have anyway of putting video into your projects, so I had to turn my QuickTime movie into an image sequence, around 200 pictures. Then I put them into gamesalad and then put them into an animation behavior set to 30 fps. When I previewed it on my mac it loaded for a bit and played, it seemed to work fine, until I put it on to my iPod touch it was a black screen for about one second then crashed. I think it's because there is just too many pictures. So the solution would be to load I
one image at a time then get rid of it once it's been displayed, you can do this in Xcode, but can you do this in gamesalad, or is there a better way?
Thanks in advaced!
one image at a time then get rid of it once it's been displayed, you can do this in Xcode, but can you do this in gamesalad, or is there a better way?
Thanks in advaced!
Comments
You might also make the image half size and scale the animation up to full screen.
This will cut your image sizes down 75%.
Also...15 frames per second is doable...its not quite as smooth but it works.
So cutting the resolution to 8 bit (from 24) - reduction of up to 75% in performance drag
+ Reducing image size - another 50-75% reduction
+ Reducing frame rate in half...another major performance boost.
This should give you a significant overall performance boost of 80-90%.
If it runs well...you may be able to add back in some image resolution.
Here's a link to the forum post:
http://gamesalad.com/forums/topic.php?id=2402#post-13105
And here is a link to the web version:
http://gamesalad.com/game/play/33935