Super long image sequence animation

TackyAttackTackyAttack Member Posts: 141
edited November -1 in Working with GS (Mac)
Since gamesalad doesn't have anyway of putting video into your projects, so I had to turn my QuickTime movie into an image sequence, around 200 pictures. Then I put them into gamesalad and then put them into an animation behavior set to 30 fps. When I previewed it on my mac it loaded for a bit and played, it seemed to work fine, until I put it on to my iPod touch it was a black screen for about one second then crashed. I think it's because there is just too many pictures. So the solution would be to load I
one image at a time then get rid of it once it's been displayed, you can do this in Xcode, but can you do this in gamesalad, or is there a better way?
Thanks in advaced!

Comments

  • synthesissynthesis Member Posts: 1,693
    Make sure you are using 8 bit PNG images.
    You might also make the image half size and scale the animation up to full screen.
    This will cut your image sizes down 75%.
    Also...15 frames per second is doable...its not quite as smooth but it works.

    So cutting the resolution to 8 bit (from 24) - reduction of up to 75% in performance drag
    + Reducing image size - another 50-75% reduction
    + Reducing frame rate in half...another major performance boost.

    This should give you a significant overall performance boost of 80-90%.
    If it runs well...you may be able to add back in some image resolution.
  • JGary321JGary321 Member Posts: 1,246
    Yea, I can attest to 8-bit. It works PERFECT for backgrounds or full screen things. You don't notice any difference in quality & it reduces image sizes tremendously.
  • synthesissynthesis Member Posts: 1,693
    I use 8 bit for everything...unless I need transparency in the image...then I use 24 bit.
  • TackyAttackTackyAttack Member Posts: 141
    I did try that but what if it's like 1000 or more pictures?
  • eboyeboy Member Posts: 239
    it would be great to get a sequence loader
  • firemaplegamesfiremaplegames Member Posts: 3,211
    stanimation made a whateTunes app which is just a huge image sequence exported from maya. he has 300 images playing smoothly at 30 fps. Plays well on the iPhone as well.

    Here's a link to the forum post:
    http://gamesalad.com/forums/topic.php?id=2402#post-13105

    And here is a link to the web version:
    http://gamesalad.com/game/play/33935
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Don't use .TIFF images. It works, but is very jumpy.
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