Loading time in 0.9.91

IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
edited February 2012 in Working with GS (Mac)
Hi!
Did anyone else noticed that loading times between scenes are now longer than in the previous versions? I tried to play my game made in 0.9.82 (downloaded from AppStore), and I also tried to play ad-hoc build of the same app, published in 0.9.91. Maybe I'm wrong (I hope so), but I think that loading times are longer now.

Comments

  • creativeappscreativeapps Member Posts: 1,770
    edited December 2016
    I asked GS so many time. I sent email when they are planing to launch native code. But I am not satisfied with their answer. Native code is very major change in game salad.
    I don't know why they are introduce new version. They have to focus on the basement of the building which is the native code.

    Building pillar is very weak just because of loading time and ram usage issue. And In every update they are increasing high of the building that means providing unnecessary updates. Its very major issue. I am still searching the answer.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Thank you very much! I made some tests today:
    1. Loading time between scenes in huge, and complex game made and published with 0.9.82 - about 5 seconds.
    2. Loading time between the same scenes in the same game published with 0.9.91 - also 5 seconds.

    So there is no difference after all :)
  • ljsvensonljsvenson Member Posts: 8
    Hi,
    Is there some sort of game size versus loading time table? I made my first small (well I suppose 5MB is small?) game and it takes about 22 seconds to get to my homepage. I don't think anybody will wait for 22 seconds. And then there's the loading wheel when changing scenes.
  • OmenaboOmenabo Member Posts: 121
    Yeah, I noticed this too with my game. I haven't made any changes on the way the actors are loaded, and still the loading times are longer in certain scenes. Kinda sad, since the game itself runs faster now.
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