Question about frame rate
Hi, to everyone
In Game Salad It's possible to lock the frame rate to 30fps or less?
I mean It' s possible to make a "motion bullet" effect?
Thanks in adv.
In Game Salad It's possible to lock the frame rate to 30fps or less?
I mean It' s possible to make a "motion bullet" effect?
Thanks in adv.
Comments
You cannot set the frame rate of a GS project, it will run at the speed of the host device, but you can control the frame rate of an animation from 1 fps to 30 fps.
When you say 'motion bullet' do you mean 'bullet time' - or are you referring to something else ?
But , you can achieve the "slow motion" effect with attributes that control the speed of your actors.. combined maybe with zooming in the camera a little , you can get a nice effect.
So if you have an actor that moves at speed of 300 for example , interpolating its speed to 50 will give you a slow motion effect .. also you have to consider your animations as well
Off-course if you have a lot of actors moving around its gonna require a lot of work , but it can be done.
Roy.
I have different actors in movement, and them have a different velocity speed
I make a shoot em up video game
For example: if i use one attribute to set the enemy speed
enemy 1 have 150, enemy 2 have 300 etc... then i need a different attributes with different speed...
I used a single attribute... it have a single number, speed=100, for some of my actors it's right but
not for all; I thought there was a way to reduce all the speed, like in the volume device setting.
unfortunately this way it' s very hard.
Thanks
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You have to set the speed for everything you place in the scene that moves, it's not difficult, you could make them all move at a percentage of XSPEED.
So . . . enemy 1 = XSPEED * 1.5, enemy 2 = XSPEED * 3 . . . . etc
Then changing the value of XSPEED changes all their values proportionately.
For example:
I make a single attribute called "XSPEED=100"
and the actors with a different *percentage, but when i reduce the "XSPEED" to "10"
the enemy speed not are the same but its 10* their percentage...
If you have present the bullet time effect, your movement are normal but the actors are
all same speed...as you say the actors not have the same speed
Thanks
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I try to use this system, and its are very good for move behaviors
but unfortunately it havent effect for "change velocity" behaviors.
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