another problem with adhoc.

guillefaceguilleface Member Posts: 1,014
edited February 2012 in Working with GS (Mac)
hi, so i am almost finish with a game so i made a adhoc to see how it runs the final version, well first i made a adhoc for my iPod 2nd g, and this is whats happening, in the main scene, i have 4 actors that when i click they send me to a new scene,
play; . when click it won't send me to my scene, just make the click sound.
how to play; when click it does send me to my scene.
store;when click it won't send me to my scene, just make the click sound.
credits, when click it does send me to my scene.
they all have the same rule, when click change scene to ,
so same project i made a adhoc for my iPad, and everything works fine, is this maybe because my iPod is old?

Comments

  • zombieaddictzombieaddict Member Posts: 213
    i have an ipod2g that i test on and it always functions in the exact same way it does if i test it in the viewer (other than performance).

    Ive experienced issues with GS not triggering events properly in the past on touch but Ive always found work arounds.
  • guillefaceguilleface Member Posts: 1,014
    so what should i do , upload it like that and hopefully will work fine on other devices? or what you did to fix this ?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    If it is not working on your device there is something wrong in the code. if you upload it now apple will just reject it because it does not function. You need to recheck through your code for errors. How is your code setup for each button?
  • guillefaceguilleface Member Posts: 1,014
    hi, when actor touch is pressed change scene to .
    simple rules, like im said in the vierwer works and the ipad but in the ipod nothing happends., like out of 4 , 2 actors wont change scene, and one of this takes me to my levels so cant do further testing.
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