Move relative to scene.. problem... known issue ?

beaudoin_nbeaudoin_n Member Posts: 184
edited November -1 in Working with GS (Mac)
Hi

I have a condition that when i release an actor it might move to a specified position relative to scene... is there a known bug with this.

When i try sometimes it will just move out of the scene all together :(

Also any ideas why i haven't experienced this on the mac book install but i did on my mac mini and iphone... weird eh ?

Is it better to recalculate the move based on the position of the actor and the position of the taget emplacement ?

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    yeah, the MoveTo Behavior has become flaky. I started noticing issues with the 0.8 version of GameSalad.

    I had to put an invisible actor at the target location of the moveTo. And use a collides or overlaps Rule to get it working again...
  • beaudoin_nbeaudoin_n Member Posts: 184
    Ok can you give me a bit more detail on that.

    I have 5 possible target location, and now i have it all set up to detect which one they go to. I originally had actors at the target positions but i removed them.

    So let's say i put them back on. What kind of rules do i need to set up to make sure that the move works correctly. ?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    In my case I was destroying the actor when it collided...

    In your case, you can try clamping down the motion.linear x and y to 0.
    That SHOULD work, but it might still be broken...
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