How to make a secondary jump when reaching max hight of first jump ?

cekuhnencekuhnen Member Posts: 7
edited February 2012 in Working with GS (Mac)
Hi

I would like to enable my character to be able to perform a secondary jump but that only when the character reaches nearly
the maximum hight of the first jump before the gravity force pulls the character down again.

Any idea how to calculate that?

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