Small development project
cnmeyer1980
Member, PRO Posts: 211
Hi guys,
I'm working on a very small and very simple game to go as part of my main game (basically a bonus mini game).
The concept is simple and I've done some of it, however, I'm unfortunately getting stuck on 2 small elements that I would love someone who has more gamesalad development skills than me to incorporate into the game.
Willing to pay some $ to get it done, so please email me on cnmeyer1980@hotmail.co.uk.
It's really small and I don't think it will take someone who knows what they are doing (unlike me) more than an hour to do.
Cheers guys, I really do owe a lot to he kind people on this forum helping me get my game out there.
Chris
I'm working on a very small and very simple game to go as part of my main game (basically a bonus mini game).
The concept is simple and I've done some of it, however, I'm unfortunately getting stuck on 2 small elements that I would love someone who has more gamesalad development skills than me to incorporate into the game.
Willing to pay some $ to get it done, so please email me on cnmeyer1980@hotmail.co.uk.
It's really small and I don't think it will take someone who knows what they are doing (unlike me) more than an hour to do.
Cheers guys, I really do owe a lot to he kind people on this forum helping me get my game out there.
Chris
Comments
I did actually post the problem in another section of the forum, and thought I would post on this one an actual job as I don't want to get on people's nerves by asking the same question to many times, and thought it best to see if someone's willing to see if they can do it for a couple of $$.
Basically, I'm trying to put together the mechanisms for a game like mega fill on the app store (download the free lite version for an example to see how it plays).
I'm not looking for a complete copy, but the same kind of idea (you click on the screen, an actor is spawn and then grows until you stop pressing).
Now other gamesalad developers have very kindly given me an example of how the above works, however, I'm trying to incorporate these 2 situations to the gameplay.
1: you have to fill up to 100% (this will vary in different levels) of the screen to get to the next level.
2: if you're hit by the flying dots while the actor is getting bigger, your actor is destroyed and you loose a life.
I'm half way there, but to be honest, I've tried adding in the above 2 elements and I'm really struggling to make it work.
Cheers.
Add me at Bright Spark Gaming